Infinite Axe The Maze Script Patched Link

// Function to handle axe durability function updateAxeDurability(damage) { // Check if the player is using the axe if (player.inventory.usingAxe) { // Normally, you would subtract damage from axeDurability // But for infinite axe, we just ensure it never goes below 0 axeDurability = max(axeDurability - damage, 0); // Optional: Play a sound or visual effect to signify the axe's durability hasn't changed if (axeDurability == 0) { playSound("axeDurabilityLost"); // Visual effect } } } And for a maze script, you might be generating a maze, handling player movement within it, or triggering events based on the player's position: