On one level, it’s technical thrift. A 32-bit build reduces memory overhead and may install where a 64-bit binary cannot, letting people with older phones revisit PlayStation 2-era games. The emulator’s core still does the heavy lifting — dynamic recompilation of MIPS instructions, GPU emulation mapped onto Vulkan or OpenGL ES, and careful handling of timing and audio — but every optimization must be balanced against the limits of ARMv7 or similar CPUs. Frame skips, lower rendering resolutions, and simplified shaders become part of the aesthetic; what’s gained is playability on hardware that would otherwise be shut out.